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Thread Statistics | Show CCP posts - 12 post(s) |

Jerick Ludhowe
Toxic Waste Industries
163
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Posted - 2012.10.02 14:24:00 -
[1] - Quote
I'm usually hyper critical of these changes however these looks absolutely fantastic! 
My only two suggestion at this point which seems to follow the trend in this thread so far is for the removal of 1 low from the moa in exchange for 1 mid slot as well as a reduction to the speed of the rupture. Rupture has two damage bonuses and will be traveling at similar speeds as some of the attack cruisers. I'd advise it's speed be dropped by 20ish. |

Jerick Ludhowe
Toxic Waste Industries
163
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Posted - 2012.10.03 04:03:00 -
[2] - Quote
Dato Koppla wrote:Just echoing the majority concerns.
Rupture needs less dronebay/fitting to lose some utility AND it needs a speed nerf to ensure it doesn't completely eclipse other races Attack Cruisers in their most important stat. Right now a Rupture would murder all the Attack Cruisers except the Stabber because it can catch and out gank/tank all the Attack Cruisers.
Edit// From just a rough look at the suggested stats, 220m/s for the Rupture would be the sweet spot, still naturally slower than all the Attack Cruisers (which it more than makes up for with dps/ehp) but faster than the other Combat Cruisers.
Sorry to only quote a portion of your post but I just thought that these two points are 100% spot on (not that your others were not). As you stated the issue with the currently proposed rupture is it's speed. While this may be reasonable when specifically looking at the combat cruisers, it sure as hell is OP when compared to the attack cruisers as you have highlighted.
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Jerick Ludhowe
Toxic Waste Industries
164
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Posted - 2012.10.03 13:07:00 -
[3] - Quote
Yuri Intaki wrote:Callduron wrote:Are Faction cruisers being adjusted? With the buffs to the basic cruisers most of the faction ones seem pretty redundant. Just to take Caldari as an example. This is definetely something which should be adjusted at the same time as other cruisers. Otherwise we will be waiting for update a long time I fear. At the very least faction hulls should get some changes to speed, shield, etc. that vanilla versions get. However, that still does not address the imbalance of slots. For example Nosprey has 12 slots compared to 14 of attack cruisers and Nosprey is supposed to be the fastest caldari boat out there. Right now Nosprey can be surprisiginly effective but come winter, it's going to be laughed at by pretty much anything. Nosprey would probably need increase to drone bay and +1 high/mid with one more launcher to make it worthwhile. And PG/CPU to go with it of course.
This this and this. If ccp does not apply the current power creep trend to faction and t2 ships as well we're going to have an abysmally small power gap between 25m and 300m isk cruisers. Just look what's happened to faction frigs  |

Jerick Ludhowe
Toxic Waste Industries
169
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Posted - 2012.10.09 11:03:00 -
[4] - Quote
This major killz guy is an idiot. |

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
176
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Posted - 2012.10.16 14:05:00 -
[5] - Quote
Borascus wrote:Quote:Vexor: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Slot layout: 4 H (-1), 4 M (+1), 5 L (+1), 4 turrets Fittings: 800 PWG (+125), 300 CPU (+30) Defense (shields / armor / hull) : 1100(-73) / 2000(+515) / 2000(+515) Capacitor (amount / recharge rate / average cap per second): 1450(+200) / 482.5s(+36.25s) / 3 (+0.2) Mobility (max velocity / agility / mass / align time): 215(+46) / 0.6(+0.03) / 10310000 / 5.8s (+0.3) Drones (bandwidth / bay): 75 / 100 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 280(+4) / 6(+1) Sensor strength: 16 Magnetometric (+2) Signature radius: 145 (-5) Cargo capacity: 480
Vs Quote: Cruiser skill bonuses: 5% bonus to Medium Hybrid Turret damage 10% bonus to drone hitpoints, damage and mining yield Heavy Assault Ship Bonus: +5km bonus to Scout and Heavy Drone operation range and +50m3 extra Drone Bay space per level
Slot layout: 5 H , 5 M , 5 L , 3 turrets Fittings: 700 PWG, 285 CPU Defense (shields / armor / hull) : 1406 / 1618 / 2109 Capacitor (amount / recharge rate: 1125 / 335 Mobility (max velocity / agility / mass): 181 / 0.5895 / 11100000 Drones (bandwidth / bay): 125 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7 Sensor strength: 16 Magnetometric Signature radius: 145 Cargo capacity: 460
I thought I'd just picture these two together, what I'm seeing is these two together O.o
This is what happens when you only apply power creep to the parent ships and ignore ships based off of them. Truth is that all these ships need to be rebalanced all at once. 6+ month gaps will only make balance worse in the short term than it already is as we've seen t1 frigs become more effective than even some t2 and faction frigs. This same issue will be present with cruisers and even more frigs once winter xpack goes live.
While I loved the idea of "tiericide" this power creep substitute is just going to end up creating more problems than it solves in the long term.
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Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
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Posted - 2012.10.23 20:59:00 -
[6] - Quote
CCP Fozzie wrote:New changes, designed to solve some of the problems brought up so far: Note that we've upped the mass of all the Combat cruisers in part to help keep them feeling distinct from the other cruisers.
OP has been updated
I like you.
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Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
179
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Posted - 2012.10.24 14:46:00 -
[7] - Quote
Reppyk wrote:That's why nobody (but some bears on high spare slots) are using them.
You're bad if you can't see a use for nos in pvp... While not as insanely broken as they were back in 05/06 they still have a use. I've managed many kills that would have not been possible in HACs and AFs simply by fitting a small/med nos in a utility high.
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Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
211
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Posted - 2012.11.21 14:43:00 -
[8] - Quote
Pinky Denmark wrote:The real savior of crusiers will be battlecruisers (specifically tier 2) being balanced a little weaker than currently while cruisers got a new advantage of speed...
The increase in speed and honestly general performance of most cruisers is going to make them exceedingly popular with those looking to spend minimal isk on pvp. I can see t1 cruiser fleets comprised of t1 combat/attack, support, and ewar cruisers being extremely effective at a very minimal cost. I'd expect the entire cost of a 10 man fleet of these ships to be under 250m, not factoring insurance payouts of course.
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Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
212
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Posted - 2012.11.22 15:04:00 -
[9] - Quote
The VC's wrote: Ppps. With the upcoming Prophecy being an Amarr Myrm, 5 drones doesn't seem implausible.
I truly hope that ccp wakes up and does not make the proph just another myrm... We have enough coppy pasta gallente/amarr drone boats atm... Proph needs to be part of the abbadon line with rof, resistance, 25m3 bandwith/bay and cap issues forcing the usage of a cap booster (+1 mid please) on even a buffer fit setup. Make the harbie a hybrid (the real term, not the guns) laser drone ship (like the geddon) with 75m3 bandwith, 75m3 bay, 7 guns, dmg and a cap usage bonus.
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